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FAQ ​

Answers to the most common issues and questions about NXGens.


Licensing ​

The server says "License key not configured" ​

Paste your key into license-key in config.yml and restart. If you bought it on BuiltByBit, the key is already injected into the downloaded jar.

"Could not connect to the license server" ​

Your Minecraft server failed to reach the license server. Check your host's outbound internet and firewall. Validation is retried on the next startup or /nxgens reload.

"IP limit reached (1/1)" ​

Each license is bound to the first IP that verifies it. If you migrate hosts or change IPs, request an IP reset from support — it's restored with one click in the admin panel.

What if my key is declared invalid? ​

The plugin suspends its features (it doesn't load generators or collectors) until the key is valid again. It does not delete data: your generator database stays intact.


Generators ​

How many generators can a player have? ​

generators.max-per-player (50 by default). A different per-rank cap is set with /nxgens slots <rank> <value>.

My generators disappeared after a restart ​

Placed generators are registered at their exact position in the database. If you used WorldEdit or /setblock to move/replace the block, the position no longer matches and the record is lost. Always place generators with the plugin's item.

Are drops physical or virtual items? ​

By default physical (the item drops above the generator). If the owner's Chunk Collector is in the area, the drop goes virtually into the collector. With physical-drops-fallback: true a full collector doesn't lose drops (they fall to the ground); with false they are lost.

Production feels slow with many generators ​

The engine processes generators in batches (performance.batch-size, 100 per tick) and the database runs asynchronously — it's sized for large farms. If you notice lag, lower batch-size and raise cache-duration.


Collectors ​

Can several players share a collector? ​

Yes, with the trust system: /gens trust add <player> lets others open your collector. Withdrawal (trust-can-withdraw: true) and selling (trust-can-sell: false) are configured separately.

How many collectors can a player place? ​

1 by default (collectors.limits.default-limit). More via the nxgens.collector.limit.2, .3, … permissions, or unlimited with nxgens.collector.limit.*.

The chunk area looks wrong ​

The base range is 1 chunk in every direction (3×3, 9 chunks) with the default configuration. Level upgrades go to 5×5, 7×7 and so on — the collector's hologram shows the real area ({chunk_area}).

Does the collector break with a pickaxe? ​

When broken it returns to the inventory with its contents and configuration intact (nxgens.collector.break permission). It's intentional: no drops are lost.


Economy ​

Nobody can buy or sell ​

Check:

  1. economy.enabled: true in config.yml
  2. use-vault: true and Vault installed with an economy provider (EssentialsX, CMI…)
  3. That your balance covers the generator's price in /genshop

Prices don't match what I defined in the editor ​

economy.sell-multiplier (1.0 by default) adjusts all sales globally. Also check your rank's multiplier: /selldrops always announces in chat the total and the applied multiplier — active collector bonuses can be confused with the base price.


Holograms ​

Holograms don't appear ​

  1. Confirm holograms.enabled: true
  2. provider: "auto" tries DecentHolograms → FancyHolograms → internal display entities. If you use a specific one, set its name in the provider.
  3. Check the hologram's y-offset if it's hidden inside the block.

Can I customize the hologram lines? ​

Yes, fully: holograms.lines (generators) and holograms.collector.lines (collectors) accept legacy colors + the internal placeholders {owner}, {stored}, etc. documented in PlaceholderAPI → internal placeholders.


Editing and administration ​

I changed config.yml and nothing happens ​

Remember /nxgens reload after every change.

Can generators be edited without files? ​

Yes: /nxgens editor, entirely in game — create, edit, duplicate and test generators without touching YAML. See GUI Usage.

Do the placeholders work in chat and scoreboards? ​

NXGens exposes placeholders through PAPI (%nxgens_*%) that any PlaceholderAPI-compatible plugin can consume (scoreboards, TAB, chat format…).

Desarrollado con ❤️ por Naxito's Studios