GUI Usage
NXMines has several interconnected inventory menus. They all open from /mine gui or by clicking in the previous menu. Inventories do not allow moving or taking items; all clicks are cancelled except the defined actions.
Main menu — mine list
Opens with /mine gui.
Layout
┌─────────────────────────────────────────────┐
│ M M M M M M M M M ← row 1 │
│ M M M M M M M M M ← row 2 │
│ M M M M M M M M M ← row 3 │
│ M M M M M M M M M ← row 4 │
│ M M M M M M M M M ← row 5 │
│ ← . . . ✖ . . . → ← row 6 nav │
└─────────────────────────────────────────────┘
M = mine item
← = previous page (slot 45)
→ = next page (slot 53)
✖ = close (slot 49)
. = filler (BLACK_STAINED_GLASS_PANE)- Rows 1–5 (slots 0–44) show up to 45 mines per page.
- If there are more mines than slots, the → arrow appears in slot 53.
Mine item
Each mine is represented by an item (configurable material, STONE by default) with:
- Name: color prefix + the mine's name.
- Lore: world, region coordinates, remaining blocks, time until the next reset.
Interaction
| Action | Result |
|---|---|
| Left click on a mine | Opens that mine's editor. |
| Right click on a mine | Opens the delete confirmation menu. |
Click on ← | Goes to the previous page. |
Click on → | Goes to the next page. |
Click on ✖ | Closes the inventory. |
Mine editor
Opens when you left click a mine in the main menu.
Layout (4 rows — 36 slots)
┌─────────────────────────────────────────────┐
│ . . . . . . . . . ← row 1 │
│ . DN P RT BC D I RG . ← row 2 │
│ . . . . . . . . . ← row 3 │
│ . . . . ↩ . . . . ← row 4 nav │
└─────────────────────────────────────────────┘
DN = Display Name (slot 10) — NAME_TAG
P = Mine Prefix (slot 11) — PAPER
RT = Reset Interval (slot 12) — CLOCK
BC = Block Composition (slot 13) — GRASS_BLOCK
D = Custom Drops (slot 14) — CHEST
I = GUI Icon Material (slot 15) — ITEM_FRAME
RG = Redefine Region (slot 16) — FILLED_MAP
↩ = Back to list (slot 31) — ARROW
Bottom row:
FR = Force Reset (slot 28) — REDSTONE
DU = Duplicate (slot 30) — BOOK
EX = Export (slot 32) — ENDER_CHEST
DE = Delete (slot 34) — BARRIEREditor buttons
| Button | Slot | Action |
|---|---|---|
| Display Name | 10 | Asks in chat for the mine's new visible name (accepts MiniMessage). |
| Mine Prefix | 11 | Asks in chat for the new prefix (accepts MiniMessage). |
| Reset Interval | 12 | Opens the reset interval menu. |
| Block Composition | 13 | Opens the block composition editor. |
| Custom Drops | 14 | Opens the drop tables editor. |
| GUI Icon Material | 15 | Asks in chat for the icon material used in the GUI. |
| Redefine Region | 16 | Applies your active WorldEdit selection as the new region. |
| Force Reset | 28 | Forces an immediate reset of the mine. |
| Duplicate | 30 | Creates a copy of the mine with the same composition and drops. |
| Export | 32 | Saves the mine's configuration to an external YAML. |
| Delete | 34 | Opens the confirmation menu to delete the mine. |
| ‹ Back | 31 | Returns to the main mines menu. |
Block composition editor
Opens from the Block Composition button in the editor.
How it works
- Rows 1–5 show the blocks already assigned to the mine with their percentage.
- Drag a block from your inventory to an empty slot to add it.
- The summary item (slot 4) shows the total assigned percentage and the remaining available one.
- The total composition must add up to exactly 100% in order to save.
Interaction
| Action | Result |
|---|---|
| Drag a block to an empty slot | Adds the block to the composition. |
| Click on an existing block | Opens the percentage editor for that block. |
| Right click on a block | Removes that block from the composition. |
Click on Save (slot 49) | Saves the composition if the total is 100%. |
Click on Cancel (slot 53) | Cancels without saving. |
Reset interval editor
Opens from the Reset Interval button in the editor.
It shows a row of predefined time options. Click the desired time to apply it to the mine.
Drops editor
Opens from the Custom Drops button in the editor. See the Drop System section for full details.
Confirmation menu — delete mine
Opens when you right click a mine in the main menu, or from the Delete button in the editor.
| Button | Material | Action |
|---|---|---|
| Confirm Delete | LIME_STAINED_GLASS_PANE | Permanently deletes the mine and all its data. |
| Cancel | RED_STAINED_GLASS_PANE | Cancels and returns to the previous menu. |
Note: Deleting a mine is permanent and irreversible. All its data (composition, drops, region) is erased from the database.
Full navigation
/mine gui
└─► Main menu (mine list)
│ left click on mine
└─► Mine editor
│ click Composition
└─► Composition editor
│ click Drops
└─► Drops editor
│ click Reset Interval
└─► Interval selector
│ click ‹ Back
└─► Main menu
│ right click on mine
└─► Delete confirmation