GUI Usage
NXRooms has three connected menus, all 54-slot inventories: the room list, the room detail editor, and two sub-editors (flags and potion effects), plus a crystal material picker.
Room list menu
Opens with /nxrooms gui (requires nxrooms.use.gui).
Layout
Rooms are placed in a 4×7 inner grid (slots on rows 2–5, columns 2–8), leaving the outer border for navigation.
| Slot area | Contents |
|---|---|
| Rows 2–5, inner columns | Room items (up to 28 per view) |
| Slot 45 (bottom-left) | Language selector book |
Room item
Each room is shown as a colored block depending on its state:
| State | Material | Meaning |
|---|---|---|
| READY | LIME_STAINED_GLASS | Empty and available. |
| WAITING | GLOWSTONE | Has players but is not yet full. |
| ACTIVE | REDSTONE_BLOCK | Full — a match is in progress. |
Its lore shows the mode (e.g. 1v1), the minimum player count, and the current state. Clicking a room opens its detail editor.
Language selector
Slot 45 holds an enchanted book showing the three supported languages (English, Spanish, Portuguese), with the active one marked in green and the others in red. Clicking it cycles to the next language in order: en → es → pt → en …, closes the menu, and confirms the change in chat.
Room detail menu
Opens by clicking a room in the list.
| Slot | Button | Action | Permission |
|---|---|---|---|
| 11 | ← Back | Returns to the room list. | — |
| 13 | Room info | Shows name, mode, state and world (display only). | — |
| 15 | Delete Room | Permanently deletes the room. | nxrooms.admin.delete |
| 27 | Opening Countdown | Left-click: +1s (Shift: +5s). Right-click: −1s (Shift: −5s). Range 0–120s. | nxrooms.admin |
| 29 | Potion Effects | Opens the potion effects editor. | — |
| 31 | Room Flags | Opens the flags editor. | — |
| 33 | Change Mode | Cycles 1v1 → 2v2 → 3v3 → 1v2 → 2v1 → …. | nxrooms.admin |
| 35 | Crystal Block | Opens the crystal material picker. | nxrooms.admin |
The Opening Countdown is how long the room waits, once only one player remains after a match, before automatically removing the crystal barrier and reopening the entrance.
Room Flags menu
Opens from slot 31 of the room detail menu. Editing requires nxrooms.admin.
Fourteen flags are shown as toggleable items, each colored by its current on/off state. Clicking any of them toggles it instantly and saves the change:
| Flag | Default | Controls |
|---|---|---|
| PVP | On | Whether players can damage each other inside the room. |
| Block Break | Off | Breaking non-special blocks. |
| Block Place | Off | Placing non-special blocks. |
| Mob Spawning | Off | Natural or event-based mob spawns inside the room. |
| Keep Inventory | On | Whether dying inside the room keeps the player's items and XP. |
| Fall Damage | On | Whether fall damage applies inside the room. |
| Hunger Drain | Off | Whether food level can decrease inside the room. |
| Fire Damage | Off | Damage from fire, lava and hot surfaces. |
| Explosion Damage | Off | Damage from block/entity explosions. |
| Cobweb Place | On | Placing cobwebs specifically (separate from the general Block Place flag). |
| Cobweb Break | On | Breaking cobwebs specifically. |
| Wool Place | On | Placing any wool color specifically. |
| Wool Break | On | Breaking any wool color specifically. |
| Natural Regen | On | Whether health regenerates from a full hunger bar. |
Potion Effects menu
Opens from slot 29 of the room detail menu. Editing requires nxrooms.admin.
Nine effects are available — Speed, Strength, Resistance, Jump Boost, Regeneration, Fire Resistance, Invisibility, Night Vision and Haste — each shown with its current level and on/off state.
| Action | Result |
|---|---|
| Left click (disabled) | Enables the effect at Level 1. |
| Left click (enabled) | Increases the level by 1 (Shift: by 10), up to Level 100. |
| Right click | Disables the effect and resets it to Level 1. |
Enabled effects are applied continuously (infinite duration) to every player while they remain inside the room, and removed the moment they leave.
Crystal Block menu
Opens from slot 35 of the room detail menu. Editing requires nxrooms.admin.
A grid of over 20 materials — every stained glass color, glass, cobweb, ice variants and barrier, plus a transparent "None" option (internally AIR) — lets you pick what fills the entrance once the room becomes full. The currently selected material is highlighted in green.
Full navigation
/nxrooms gui
└─► Room List
│ click a room
└─► Room Detail
│ click Room Flags
└─► Flags Editor ──(Back)──► Room Detail
│ click Potion Effects
└─► Effects Editor ──(Back)──► Room Detail
│ click Crystal Block
└─► Crystal Picker ──(Back)──► Room Detail
│ click ← Back
└─► Room List