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GUI Usage ​

NXRooms has three connected menus, all 54-slot inventories: the room list, the room detail editor, and two sub-editors (flags and potion effects), plus a crystal material picker.


Room list menu ​

Opens with /nxrooms gui (requires nxrooms.use.gui).

Layout ​

Rooms are placed in a 4×7 inner grid (slots on rows 2–5, columns 2–8), leaving the outer border for navigation.

Slot areaContents
Rows 2–5, inner columnsRoom items (up to 28 per view)
Slot 45 (bottom-left)Language selector book

Room item ​

Each room is shown as a colored block depending on its state:

StateMaterialMeaning
READYLIME_STAINED_GLASSEmpty and available.
WAITINGGLOWSTONEHas players but is not yet full.
ACTIVEREDSTONE_BLOCKFull — a match is in progress.

Its lore shows the mode (e.g. 1v1), the minimum player count, and the current state. Clicking a room opens its detail editor.

Language selector ​

Slot 45 holds an enchanted book showing the three supported languages (English, Spanish, Portuguese), with the active one marked in green and the others in red. Clicking it cycles to the next language in order: en → es → pt → en …, closes the menu, and confirms the change in chat.


Room detail menu ​

Opens by clicking a room in the list.

SlotButtonActionPermission
11← BackReturns to the room list.—
13Room infoShows name, mode, state and world (display only).—
15Delete RoomPermanently deletes the room.nxrooms.admin.delete
27Opening CountdownLeft-click: +1s (Shift: +5s). Right-click: −1s (Shift: −5s). Range 0–120s.nxrooms.admin
29Potion EffectsOpens the potion effects editor.—
31Room FlagsOpens the flags editor.—
33Change ModeCycles 1v1 → 2v2 → 3v3 → 1v2 → 2v1 → ….nxrooms.admin
35Crystal BlockOpens the crystal material picker.nxrooms.admin

The Opening Countdown is how long the room waits, once only one player remains after a match, before automatically removing the crystal barrier and reopening the entrance.


Room Flags menu ​

Opens from slot 31 of the room detail menu. Editing requires nxrooms.admin.

Fourteen flags are shown as toggleable items, each colored by its current on/off state. Clicking any of them toggles it instantly and saves the change:

FlagDefaultControls
PVPOnWhether players can damage each other inside the room.
Block BreakOffBreaking non-special blocks.
Block PlaceOffPlacing non-special blocks.
Mob SpawningOffNatural or event-based mob spawns inside the room.
Keep InventoryOnWhether dying inside the room keeps the player's items and XP.
Fall DamageOnWhether fall damage applies inside the room.
Hunger DrainOffWhether food level can decrease inside the room.
Fire DamageOffDamage from fire, lava and hot surfaces.
Explosion DamageOffDamage from block/entity explosions.
Cobweb PlaceOnPlacing cobwebs specifically (separate from the general Block Place flag).
Cobweb BreakOnBreaking cobwebs specifically.
Wool PlaceOnPlacing any wool color specifically.
Wool BreakOnBreaking any wool color specifically.
Natural RegenOnWhether health regenerates from a full hunger bar.

Potion Effects menu ​

Opens from slot 29 of the room detail menu. Editing requires nxrooms.admin.

Nine effects are available — Speed, Strength, Resistance, Jump Boost, Regeneration, Fire Resistance, Invisibility, Night Vision and Haste — each shown with its current level and on/off state.

ActionResult
Left click (disabled)Enables the effect at Level 1.
Left click (enabled)Increases the level by 1 (Shift: by 10), up to Level 100.
Right clickDisables the effect and resets it to Level 1.

Enabled effects are applied continuously (infinite duration) to every player while they remain inside the room, and removed the moment they leave.


Crystal Block menu ​

Opens from slot 35 of the room detail menu. Editing requires nxrooms.admin.

A grid of over 20 materials — every stained glass color, glass, cobweb, ice variants and barrier, plus a transparent "None" option (internally AIR) — lets you pick what fills the entrance once the room becomes full. The currently selected material is highlighted in green.


Full navigation ​

/nxrooms gui
    └─► Room List
            │  click a room
            └─► Room Detail
                    │  click Room Flags
                    └─► Flags Editor  ──(Back)──► Room Detail
                    │  click Potion Effects
                    └─► Effects Editor ──(Back)──► Room Detail
                    │  click Crystal Block
                    └─► Crystal Picker ──(Back)──► Room Detail
                    │  click ← Back
                    └─► Room List

Desarrollado con ❤️ por Naxito's Studios